How to enable -advanced-telemetry=true on AIR Adt to use on Scout
I'm manually generating my swf, to after this to genrate an .apk
I want to enable the -advanced-telemetry to get the profile of each method call, as said on Scout.
I'm opening the Animator CC, and using DOM.exportSWF("mygenerated.swf", true);
to create the SWF
actionscript-3 air adt adobe-scout
add a comment |
I'm manually generating my swf, to after this to genrate an .apk
I want to enable the -advanced-telemetry to get the profile of each method call, as said on Scout.
I'm opening the Animator CC, and using DOM.exportSWF("mygenerated.swf", true);
to create the SWF
actionscript-3 air adt adobe-scout
It is a compiler argument you use while compiling SWF, not APK itself.
– Organis
Nov 20 at 18:15
ok thanks, I understood, but how to add this compiler argument?
– felipe
Nov 20 at 18:19
I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
– Organis
Nov 20 at 18:38
add a comment |
I'm manually generating my swf, to after this to genrate an .apk
I want to enable the -advanced-telemetry to get the profile of each method call, as said on Scout.
I'm opening the Animator CC, and using DOM.exportSWF("mygenerated.swf", true);
to create the SWF
actionscript-3 air adt adobe-scout
I'm manually generating my swf, to after this to genrate an .apk
I want to enable the -advanced-telemetry to get the profile of each method call, as said on Scout.
I'm opening the Animator CC, and using DOM.exportSWF("mygenerated.swf", true);
to create the SWF
actionscript-3 air adt adobe-scout
actionscript-3 air adt adobe-scout
edited Nov 20 at 18:20
asked Nov 20 at 18:13
felipe
6501619
6501619
It is a compiler argument you use while compiling SWF, not APK itself.
– Organis
Nov 20 at 18:15
ok thanks, I understood, but how to add this compiler argument?
– felipe
Nov 20 at 18:19
I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
– Organis
Nov 20 at 18:38
add a comment |
It is a compiler argument you use while compiling SWF, not APK itself.
– Organis
Nov 20 at 18:15
ok thanks, I understood, but how to add this compiler argument?
– felipe
Nov 20 at 18:19
I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
– Organis
Nov 20 at 18:38
It is a compiler argument you use while compiling SWF, not APK itself.
– Organis
Nov 20 at 18:15
It is a compiler argument you use while compiling SWF, not APK itself.
– Organis
Nov 20 at 18:15
ok thanks, I understood, but how to add this compiler argument?
– felipe
Nov 20 at 18:19
ok thanks, I understood, but how to add this compiler argument?
– felipe
Nov 20 at 18:19
I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
– Organis
Nov 20 at 18:38
I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
– Organis
Nov 20 at 18:38
add a comment |
1 Answer
1
active
oldest
votes
I'm compiling using PublishSettings.xml generated by Animator CC
So I found there were an option
<PublishFlashProperties enabled="true">
<EnableTelemetry>1</EnableTelemetry>
<TelemetryPassword/>
...
...
which enables the telemetry to be used on Adobe scout
so Now I can see the details of method calling on the Adobe Scout:
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I'm compiling using PublishSettings.xml generated by Animator CC
So I found there were an option
<PublishFlashProperties enabled="true">
<EnableTelemetry>1</EnableTelemetry>
<TelemetryPassword/>
...
...
which enables the telemetry to be used on Adobe scout
so Now I can see the details of method calling on the Adobe Scout:
add a comment |
I'm compiling using PublishSettings.xml generated by Animator CC
So I found there were an option
<PublishFlashProperties enabled="true">
<EnableTelemetry>1</EnableTelemetry>
<TelemetryPassword/>
...
...
which enables the telemetry to be used on Adobe scout
so Now I can see the details of method calling on the Adobe Scout:
add a comment |
I'm compiling using PublishSettings.xml generated by Animator CC
So I found there were an option
<PublishFlashProperties enabled="true">
<EnableTelemetry>1</EnableTelemetry>
<TelemetryPassword/>
...
...
which enables the telemetry to be used on Adobe scout
so Now I can see the details of method calling on the Adobe Scout:
I'm compiling using PublishSettings.xml generated by Animator CC
So I found there were an option
<PublishFlashProperties enabled="true">
<EnableTelemetry>1</EnableTelemetry>
<TelemetryPassword/>
...
...
which enables the telemetry to be used on Adobe scout
so Now I can see the details of method calling on the Adobe Scout:
answered Nov 20 at 19:11
felipe
6501619
6501619
add a comment |
add a comment |
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It is a compiler argument you use while compiling SWF, not APK itself.
– Organis
Nov 20 at 18:15
ok thanks, I understood, but how to add this compiler argument?
– felipe
Nov 20 at 18:19
I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
– Organis
Nov 20 at 18:38