How to enable -advanced-telemetry=true on AIR Adt to use on Scout












0














I'm manually generating my swf, to after this to genrate an .apk



I want to enable the -advanced-telemetry to get the profile of each method call, as said on Scout.



I'm opening the Animator CC, and using DOM.exportSWF("mygenerated.swf", true);



to create the SWF










share|improve this question
























  • It is a compiler argument you use while compiling SWF, not APK itself.
    – Organis
    Nov 20 at 18:15










  • ok thanks, I understood, but how to add this compiler argument?
    – felipe
    Nov 20 at 18:19












  • I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
    – Organis
    Nov 20 at 18:38
















0














I'm manually generating my swf, to after this to genrate an .apk



I want to enable the -advanced-telemetry to get the profile of each method call, as said on Scout.



I'm opening the Animator CC, and using DOM.exportSWF("mygenerated.swf", true);



to create the SWF










share|improve this question
























  • It is a compiler argument you use while compiling SWF, not APK itself.
    – Organis
    Nov 20 at 18:15










  • ok thanks, I understood, but how to add this compiler argument?
    – felipe
    Nov 20 at 18:19












  • I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
    – Organis
    Nov 20 at 18:38














0












0








0







I'm manually generating my swf, to after this to genrate an .apk



I want to enable the -advanced-telemetry to get the profile of each method call, as said on Scout.



I'm opening the Animator CC, and using DOM.exportSWF("mygenerated.swf", true);



to create the SWF










share|improve this question















I'm manually generating my swf, to after this to genrate an .apk



I want to enable the -advanced-telemetry to get the profile of each method call, as said on Scout.



I'm opening the Animator CC, and using DOM.exportSWF("mygenerated.swf", true);



to create the SWF







actionscript-3 air adt adobe-scout






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 at 18:20

























asked Nov 20 at 18:13









felipe

6501619




6501619












  • It is a compiler argument you use while compiling SWF, not APK itself.
    – Organis
    Nov 20 at 18:15










  • ok thanks, I understood, but how to add this compiler argument?
    – felipe
    Nov 20 at 18:19












  • I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
    – Organis
    Nov 20 at 18:38


















  • It is a compiler argument you use while compiling SWF, not APK itself.
    – Organis
    Nov 20 at 18:15










  • ok thanks, I understood, but how to add this compiler argument?
    – felipe
    Nov 20 at 18:19












  • I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
    – Organis
    Nov 20 at 18:38
















It is a compiler argument you use while compiling SWF, not APK itself.
– Organis
Nov 20 at 18:15




It is a compiler argument you use while compiling SWF, not APK itself.
– Organis
Nov 20 at 18:15












ok thanks, I understood, but how to add this compiler argument?
– felipe
Nov 20 at 18:19






ok thanks, I understood, but how to add this compiler argument?
– felipe
Nov 20 at 18:19














I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
– Organis
Nov 20 at 18:38




I see, you use JSFL script. Well, good luck with that, for I have no idea what and how id does. I only know that MXMLC compiler supports that argument. Maybe, Flash IDE too, if you could find it.
– Organis
Nov 20 at 18:38












1 Answer
1






active

oldest

votes


















2














I'm compiling using PublishSettings.xml generated by Animator CC



So I found there were an option



<PublishFlashProperties enabled="true">
<EnableTelemetry>1</EnableTelemetry>
<TelemetryPassword/>
...
...


which enables the telemetry to be used on Adobe scout



so Now I can see the details of method calling on the Adobe Scout:






share|improve this answer





















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    1 Answer
    1






    active

    oldest

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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    I'm compiling using PublishSettings.xml generated by Animator CC



    So I found there were an option



    <PublishFlashProperties enabled="true">
    <EnableTelemetry>1</EnableTelemetry>
    <TelemetryPassword/>
    ...
    ...


    which enables the telemetry to be used on Adobe scout



    so Now I can see the details of method calling on the Adobe Scout:






    share|improve this answer


























      2














      I'm compiling using PublishSettings.xml generated by Animator CC



      So I found there were an option



      <PublishFlashProperties enabled="true">
      <EnableTelemetry>1</EnableTelemetry>
      <TelemetryPassword/>
      ...
      ...


      which enables the telemetry to be used on Adobe scout



      so Now I can see the details of method calling on the Adobe Scout:






      share|improve this answer
























        2












        2








        2






        I'm compiling using PublishSettings.xml generated by Animator CC



        So I found there were an option



        <PublishFlashProperties enabled="true">
        <EnableTelemetry>1</EnableTelemetry>
        <TelemetryPassword/>
        ...
        ...


        which enables the telemetry to be used on Adobe scout



        so Now I can see the details of method calling on the Adobe Scout:






        share|improve this answer












        I'm compiling using PublishSettings.xml generated by Animator CC



        So I found there were an option



        <PublishFlashProperties enabled="true">
        <EnableTelemetry>1</EnableTelemetry>
        <TelemetryPassword/>
        ...
        ...


        which enables the telemetry to be used on Adobe scout



        so Now I can see the details of method calling on the Adobe Scout:







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 20 at 19:11









        felipe

        6501619




        6501619






























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